Sunday, April 6, 2014

More Pro Level Advice: Pixar Version

The webpage won't load in it's standard formatting for me, and it's making me angry, but I'm determined not to let my grade drop for some minor inconvenience!
So, Pixar. Really, what do I need to say? It's all been covered and there's nothing I can add that will do much a difference for their reputation. So it's a good thing we're covering things to learn from the heads instead.

-Prepare or die. Usually something doesn't go best on its first run. As a musician that's an extremely truthful proverb. Animating isn't something to just waddle into. You've got to have an idea of what you're doing before you actually go and pull it off. If you got a complex scene ahead of you, do not go straight to the final rendition. Develop it! Practice! And make it easy for yourself with smaller loads. You'll thank yourself when the outcome is better.

-Always refer back to your basic knowledge. You need to have your settings at your ideal. Keep paced and don't lay back or go too fast. You'll either get poor quality or nothing done at all. Remember that while the animator is responsible for the majority of the work, your software has quite a few ways to help you out. Don't be afraid to use them.

-The animator is a scavenger and a predator. Use anything that will help you in your work. Walk cycles, anatomical structures, and even models alone are within your reasonable reach to use. Just be kind and don't totally rip off and steal what you please. That's just being a bad artist. Be picky with how the project looks. Something doesn't look right? Pluck it out. Don't look back. It's your work.

Animating for the pros really isn't too different from what we as students do. It's all about good time management and using your skills to their best. What you learn will stick. It's a very odd environment for an artist to be in, but the smart ones are rewarded.

While it's a great idea to pick up tricks and ideas from others (with respect and permission of course), I personally prefer to do everything myself. It's not an elitist stance or anything, I just feel I can better learn and develop my skills by doing it all from my head. It's a good challenge for an animator and really gets you thinking and problem solving. Good ideas come from an engaged mind.

So we've gotten tips from 2D and 3D animators. While we haven't done it, stop motion still interests me to some degree. Are there any pros in that field with advice to give?

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